using UnityEngine;
using System.Collections;
public class aa : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;
void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}
using UnityEngine;
using System.Collections;
public class ss : MonoBehaviour
{
Vector3[] T = new Vector3[4];
// Use this for initialization
void Start()
{
T[0] = new Vector3(80f, 0, -70f);
T[1] = new Vector3(80f, 0, 70f);
T[2] = new Vector3(-80f,0,50f);
T[3] = new Vector3(-80f, 0, -70f);
}
int aa = 0;
// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa],30 * Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;
}
}
沒有留言:
張貼留言