2016年12月29日 星期四

小小賭盤(誰贏呢?)






using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
    Text mytxt;
    Text mytxt1; 
    Text mytxt2;
    Text mytxt3; 
    Text mytxt4;
    Text mytxt5;
    int mymoney1=100;
    int mymoney2=100;
    int mymoney3=100;
    // Use this for initialization
    void Start () {

        mytxt=   GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
        mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
        mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> ();
        mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text> ();
        mytxt5 = GameObject.Find ("Canvas/Panel/Text5").GetComponent<Text> ();
        mytxt2.text =mymoney1.ToString ();
        mytxt3.text = mymoney2.ToString ();
        mytxt5.text = mymoney3.ToString ();

    }

    // Update is called once per frame
    void Update () {

    }

    public void myfun()
    {
        int num=0,num1=0,num2=0;


        num=Random.Range(0,2);

        if (num == 0) {
            num1=Random.Range(0,2);
            if (num1 == 0) {
                num2 = 1;
                mymoney1 = mymoney1 + 0;
                mymoney2 = mymoney2 + 0;
                mymoney3 = mymoney3 + 2;
            } else {
                num2 = 0;
                mymoney1 = mymoney1 + 0;
                mymoney2 = mymoney2 + 2;
                mymoney3 = mymoney3 + 0;
            }
        } else {
            num1 = 0;
            num2 = 0;
            mymoney1 = mymoney1 + 2;
            mymoney2 = mymoney2 + 0;
            mymoney3 = mymoney3 + 0;
        }
         
        mytxt.text = num.ToString ();
        mytxt1.text = num1.ToString ();
        mytxt4.text = num2.ToString ();

        mytxt2.text =mymoney1.ToString ();
        mytxt3.text = mymoney2.ToString ();
        mytxt5.text = mymoney3.ToString ();



        //Image img = GameObject.Find ("Image").GetComponent<Image> ();
        //img.color = UnityEngine.Color.red;
        //mytxt1.text =Random.Range(1,2).ToString();
        //float translation = Time.deltaTime * 10;
    }


    public void myfun1()
    {
        mymoney1 = mymoney1 - 1;
        mytxt2.text = mymoney1.ToString ();

    }
    public void myfun2()
    {
        mymoney2 = mymoney2 - 1;

        mytxt3.text = mymoney2.ToString ();
    }
    public void myfun3()
    {
        mymoney3 = mymoney3 - 1;

        mytxt5.text = mymoney3.ToString ();
    }

}

2016年12月15日 星期四

紅黃綠三燈輪流亮







程式

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=2.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
if (countnum==1)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)


}
if (countnum==2)
{
Image img2= GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(1.0F, 0.92F, 0.016F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}



}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );


}

}

2016年12月8日 星期四

先下載:https://www.apachefriends.org/zh_tw/download_success.html
然後在雲端載下自己的unity

雲端

2016年12月2日 星期五

繞校園




using UnityEngine;
using System.Collections;

public class aa : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;


void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}



























using UnityEngine;
using System.Collections;

public class ss : MonoBehaviour
{

Vector3[] T = new Vector3[4];
// Use this for initialization
void Start()
{
T[0] = new Vector3(80f, 0, -70f);
T[1] = new Vector3(80f, 0, 70f);
T[2] = new Vector3(-80f,0,50f);
T[3] = new Vector3(-80f, 0, -70f);

}
int aa = 0;

// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa],30 * Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;


}
}

2016年11月10日 星期四

角色控制器(Character Controllers)

First Person Controller(第一人稱角色控制器)
     包含
           1. 按下play鍵 ,操控a,w,s,d,左,前,後,右
            2.

      3.程式
             using UnityEngine;
                                  using System.Collections;

                                  public class Player : MonoBehaviour {
                                  public GameObject obj_Player;
                                // Use this for initialization
                                 void Start () {
       
                                  }
       
                                  // Update is called once per frame
                                 void Update ()
                                {
               
                               obj_Player = GameObject.Find("Sphere");
                               if (Input.GetKeyDown (KeyCode.A)) {
                              obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
                               } else if (Input.GetKeyDown (KeyCode.D)) {
                              obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
                              } else if (Input.GetKeyDown (KeyCode.W)) {
                              obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
                              } else if (Input.GetKeyDown (KeyCode.S)) {
                          obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
                                   }
                              }
                           }


                                                                                                                                         執行前



執行後


程式設計工藝大師

程式設計工藝大師

Hello World

using UnityEngine;
using System.Collections;

public class HelloWorld : MonoBehaviour {

// Use this for initialization
void Start () {
        print("Hello World");
}

// Update is called once per frame
void Update () {

}
}

hello轉變為138

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
    Text mytxt;
// Use this for initialization
void Start () {
        mytxt = GameObject.Find("Text").GetComponent<Text>();
}
// Update is called once per frame
void Update () {
        mytxt.text = "138";
}
}

年月日時間

第一個C#

using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization
void Start () {

}



// Update is called once per frame
void Update () {
        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        //int c = Random.Range (1,4);

        mytxt.text = System.DateTime.Now.ToString();
}

    public void myfun()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt.text = Time.time.ToString();
        Time.timeScale = 0;

        //float translation = Time.deltaTime * 10;

    }

第二個

using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript1 : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
    }

    public void myfun()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        //mytxt.text =Random.Range(1,4).ToString();
        mytxt.text = Time.time.ToString();
        //float translation = Time.deltaTime * 10;
        

    }
}

第三個

using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript2 : MonoBehaviour
{
    public bool timerOn = true;
    float time;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

        if (timerOn)
        {
            time += Time.deltaTime;
        }

        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        //mytxt.text =Random.Range(1,4).ToString();
        mytxt.text = Time.time.ToString();

    }

2016年11月4日 星期五

會動的球

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}

換顏色 紅 綠 藍

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
float rnum=0;
float gnum=0;
float bnum=0;
rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
bnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();
mytxt.text =rnum.ToString();
mytxt1.text =rnum.ToString();
mytxt2.text =rnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
Image img4 = GameObject.Find ("Image4").GetComponent<Image> ();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color(0.0F, gnum, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img2.color = new Color(0.0F, 0.0F, bnum, 1.0F); // (紅red,綠green,藍blue,透明)
img4.color = img.color+img.color+img1.color+img2.color;
}
}